As gamers will know, licensed titles have a bad reputation. It’s just so tough to do justice to a beloved franchise, especially with the knowledge that it’ll sell like hot cakes purely on the strength of the license itself. It’s this way of thinking thatleads to infamous titles likeSuperman 64.

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A screenshot from Star Trek: Voyager Elite Force’s Virtual Voyager expansion

More recently, though, the fantasticArkhamgamesandMarvel’s Spider-Manhave proven that such titles can be pulled off successfully. When it comes to a long-running franchise likeStar Trek, then, the industry has seen a wide range of tie-ins from across almost every genre. Let’s take a look at some of the best and worstStar Trekgames ever released.

10WORTH DISCOVERING: Star Trek: Voyager Elite Force

To start things off strongly,Star Trek: Voyager Elite ForceisMetacritic’s highest-rated title based on the license,with the PC version garnering an impressive metascore of 86.

This year 2000 PC title managed to be both a greatStar Trekgame anda super solid FPS,even taking Lt. Tuvok out of the equation (not that fans would want to). Telling a worthwhile story, boasting varied levels and a hefty dose of Voyager fan-service to boot, it would be hard to ask any more of aStar Trektitle. It was let down only by a sub-standard PS2 port.

A screenshot of a space battle from Star Trek: Legacy

9BEST LEFT UNEXPLORED: Star Trek: Legacy

2006’sStar Trek: Legacycertainly had a winning concept. A real-time strategy title that allowed the player to command four Federation vessels in conflict, against forces from across the Star Trek universe? That’s where the Legacy in the title came in: the game traveled between the much-storied eras of the show, even featuring the legendary actors who played five different captains for the first time in a video game.

Sadly, though, the end product really wasn’t worthy of theStar Trek… legacy. On PC in particular, it was glitchy and buggy, with awkward controls and deceptive limitations on movement. While fans still got a kick out of it, it was far from what it could have been.

A screenshot from Star Trek: Invasion

8WORTH DISCOVERING: Star Trek: Invasion

Star Trek: Invasionis far from the most attractive-looking title based on the franchise (it’s a humble original PlayStation release from the year 2000, after all), but it came from an era when gameplay alone was the crucial factor and nailed it. It is quite visually impressive for its time, too.

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A screenshot from Star Trek: The Video Game

Warthog Games’ space combat title may have lacked in sheer authenticity (in the ship designs, for instance), but offered the raw fun and intense battles thatStar Trektitles sometimes fall short on. A little repetitive, perhaps, but fans of the franchise who haven’t experienced this one owe it to themselves to do so.

7BEST LEFT UNEXPLORED: Star Trek: The Video Game

If anyStar Trektitle falls into the ‘uninspired cash-in on a new movie’ trap, it would have to beStark Trek: The Video Game. This 2013 effort claimed to offer a thrilling co-op experience starring Captain Kirk and Spock; a cover shooter that would do justice to all the hype that both the franchise and the genre itself was enjoying at the time.

Needless to say, this was noGears of Warbeater. Rather bland, glitchy and mechanically questionable, it took at shot at boldly going where fewStar Trektitles had before (an all-new story and everything), but stumbled along the way.

A screenshot from Star Trek: Tactical Assault

6WORTH DISCOVERING: Star Trek: Tactical Assault

Star Trek: Tactical Assaultis quite a rarity for the franchise’s video game adaptations, in that it’s a handheld title. It was released for both the PSP and Nintendo DS in 2006, ambitiously offering a choice of two campaigns (Klingon and Starfleet stories are available, each following on from or connected to different events in the Star Trek world) and a multiplayer mode.

As the name suggests, this is another RTS title, one that did a solid job of blending slow-paced, tactical combat with a little flashy action. While it has some issues with plotting and characterization, it’s an enjoyable, challenging effort that deserves more attention.

A screenshot from Star Trek: Conquest

5BEST LEFT UNEXPLORED: Star Trek: Conquest

Here’s another title that tried to balance both slower-paced strategy and more high-octane action.Star Trek: Conquestarrived in 2007, an RTS/TBS hybrid from 4J Studios for the Wii and PlayStation 2. It certainly talked the talk, offering the player the chance to choose between the Romulan, Federation, Klingon and other forces to lead to victory, but just couldn’t quite live up to its lofty premise.

Being singleplayer-only, it lacks that competitive edge, while the board game bedrock of the gameplay is just too simplistic and shallow for fans ofgrand strategy games.Meanwhile, the liberties it takes withStar Trekcanon are sure to be a bone of contention for some.

A screenshot from Star Trek: Bridge Crew

4WORTH DISCOVERING: Star Trek: Bridge Crew

The world of VR gaming is, for many, still quite the novelty. After all, the whole concept is far better suited to some genres than others, and it’s really not something that should be shoehorned in for the sake of it. When played to its strengths, though, VR really can make for gaming experiences like no other, and that was definitely the case withStar Trek: Bridge Crew. PlayStation has brought us a lot of gimmicky tech like the EyeToy, but PlayStation VR really is the real thing.

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Bridge Crew, as the name suggests, drops the player right into the most immersiveStar Trekgaming experience yet: right there on the bridge of a ship. Together, players will need to strategize, make quick decisions and otherwise keep things running smoothly. Captain, Helm Officer, Tactical Officer and Engineer must communicate and coordinate effectively, making for a game that’s very reliant on everybody’s participation, but this (andStar Trek: Bridge Crew The Next Generation,which adds a new role, ships and more) is a whole new kind ofStar Trekexperience.

3BEST LEFT UNEXPLORED: Star Trek: D-A-C

One thing was immediately clear aboutStar Trek D-A-C: it was going to put the action first and foremost. The franchise’s games are often more cerebral, tactical affairs, but the fact that this 2009 effort was titledDeathmatch-Assault-Conquestjust highlights the intensity that it was shooting for.

Shooting was the name of the game, in fact, but this backfired quite a bit. Whilethe more arcade-centric feelmay have attracted fans of other genres, it didn’t do very much to set itself apart, proving to be a bit of a run of the mill effort that didn’t make the best use of its heavyweight license.

A screenshot from Star Trek: D-A-C

2WORTH DISCOVERING: Star Trek: Encounters

Star Trek: Encounterswas one of those titles that, simply with its premise alone, was going to prove contentious with fans. Shoot ‘em ups just aren’t in keeping withStar Trekand everything it stands for. Still, blasting away at familiar ships from a familiar ship could be just the tonic any gamer needs at times, and with its low price tag on launch, many franchise fans were tempted to give Encounters a go.

It’s certainly no ground-breaking genre entry, but there’s a little more strategy to the action that the average shoot ‘em up. A bit more of a hodge-podge ofStar Trekhistory than a love letter to it, but an inoffensive budget release that may be worth a spin. Just don’t expect it to even remotely approachthe very top tier of licensed games.

A screenshot from Star Trek: Encounters

1BEST LEFT UNEXPLORED: Star Trek: Shattered Universe

This run-down began with Metacritic’s most highly-rated title to bear theStar Trekname. It’s only fitting, then, to close with the one that bears the lowest Metascore:Star Trek: Shattered Universe,with a42 (PS2 edition)or41 (Xbox edition).

This 2004 title attempted to live up to its name by presenting a world in which everything fans know aboutStar Trekis flipped on its head (a la“Mirror Mirror”). The Federation are the villains here, in a space combat sim that falls short in the same ways that many of these games have: it’s all very bland, relying more on the name than on actually bringing anything new or interesting (or even simple solid design and interesting missions) to the table.

A screenshot from Star Trek: Shattered Universe