Summary

Baldur’s Gate 3has made a name for itself as one of the greatest CRPGs of recent times while also introducing many of the wonders ofDungeons and Dragonsin video game form. Like its tabletop predecessor,Baldur’s Gate 3has plenty of interesting spells that have been scattered across the various spellcasting classes of the game.

Asplayers level up their character, they will unlock new spells that require higher-level spell slots to cast them. Level Two Spell slots may be something players unlock early into the game, but many of the spells here are some that players will continue to use for the rest of their adventure. These are by far the best level-two spells of the bunch.

Blur in Baldur’s Gate 3

Updated on July 10, 2025, by Megan Smith:With a new patch soon to be released by Larian Studios for Baldur’s Gate 3, these new subclasses for each class can be expected to also come with some brand-new spells for players to experiment with. Until then, a player may be interested in knowing what the best level 2 wizard spells are, or even the best level 2 spells, no matter what class the player has decided to explore in this RPG. From a wide variety of both offensive and defensive abilities, there is plenty to play around with in BG3, with these spells being great for a player to consider.

16Blur

Be Less Likely To Be Hit By Attacks

Before getting into the best level two spells in BG3 that deal high amounts of damage, players should always consider defensive spells that are likely to save their lives. Especially when playingBaldur’s Gate 3at higher difficulties, such as Honor mode, which gives players one chance to complete the game without their entire party dying.

Bluris a concentration ability a spellcaster can use on themselves to increase their likelihood of surviving, as anyone who attempts to attack them will have a disadvantage on their attack roll. This spell also has the chance of lasting ten whole turns, as long as the player can keep up concentration.

Aid in Baldur’s Gate 3

Self

Effect

Attackers have disadvantage on attack rolls against the spell user for 10 turns.

Does it require Concentration?

Baldur’s Gate 3 Shatter show on inventory screen

15Aid

A Small Boost To An Ally’s Hit Points

While there are plenty of great healing magic to be used once unlocking level two spells, players that have extra space to learn magic may also consider the likes ofAid, to better boost their party of heroes. Aid is a spell that players will likely use while still in camp, just before leaving to explore.

When cast on themselves or an ally, it increases the maximum hit points of the character by five to give them that little boost to their health until the next long rest or if they lose those five hit points. Players may even consider using it at higher levels, as each spell slot used increases it by five hit points.

Baldur’s Gate 3 Using The Lesser Restoration Spell On Padirna

14Shatter

Lethal Thunder Damage, Especially To Creatures Made Of Stone

Shatteris not only one of the best level 2 Wizard spells inBG3but also a great spell that can be used on many different spell casters. While incredibly lethal against creatures made of stone due to giving them a disadvantage, this thunder ability can also deal damage to any enemy in a radius, no matter the material they are made of.

Players should still be careful about who they use this ability on, as damage isn’t done outright but instead requires the enemy to fail a constitution saving throw.

The Cloud of Daggers spell in Baldur’s Gate 3

18m

3d8 thunder damage to enemies that fail a constitution saving throw.

Branding Smite in Baldur’s Gate 3

13Lesser Restoration

Heals Allies Of Pesky Status Effects

AlthoughLesser Restorationmay not heal a player or their party for any hit points, it’s essential in the moments that they get attacked by a certain effect, especially during Tactician mode.

Outside of combat, this spell is perfect for those who have allowed Astarion a bite to eat of them, as it instantly cures the bloodless status effect. However, its true purpose will likely be freeing the player’s party members from being paralyzed or poisoned, as both of these can lead to a grisly end for a character.

Detect Thoughts spell in Baldur’s Gate 3

Cures a creature of Disease, Paralysed, Poisoned, or Blindness

12Cloud Of Daggers

Great Area Of Effect Spell that Deals 4d4 of Slashing Damage

Cloud of Daggersis an essential spell for at least one spell caster in the player’s party. Combining this Conjuration spell with the stupidity that comes with some of the AI’s moments can make for some glorious situations.

Cloud of Daggers is an area of effect spell which means any foe that finds themselves within the circle or attempts to walk through it will be damaged. Placing this cloud tactfully in a corridor or a place that the enemies need to pass can allow for the player’s spellcaster to quickly deal with a group of foes.

Spike Growth spell in Baldur’s Gate 3

4d4 Slashing damage for 10 turns

11Branding Smite

A Heavy Hitting Spell That Does 2d6 Radiant Damage

As a level 2 spell that can only be used by Paladins or those who have chosen to play as a Zariel Tiefling once they have hit level 5, this is a spell that limited classes can use, though it is incredibly powerful. WhenBranding Smiteis cast, the player deals an additional 2d6 of radiant damage to a foe.

While already powerful as a level 2 spell, Paladins are likely to use this and nothing else when facing foes up close. Besides the damage it does, since it brands the enemy, it also means that those pesky foes that attempt to become invisible can no longer do such a thing for ten turns.

Spiritual Weapon spell in Baldur’s Gate 3

On A Melee Attack

Adds 2d6 of Radiant damage to a player’s hit for 10 turns and prevents the enemy from turning invisible.

10Detect Thoughts

Brilliant Spell To Be Used During Dialogue

While many players may assume that spells only have a purposeinside of combat, this couldn’t be further from the truth. Spells likeDetect Thoughtscan only be used outside of combat and can help the player through certain moments of dialogue.

Being about to read the thoughts of an individual can help a player choose the correct dialogue option that may avoid a fight or find them an important piece of information. Not to forget to mention that it only needs to be cast once, and then the player can use it for the rest of the day.

Blindness spell in Baldur’s Gate 3

It allows the player to detect the thoughts of the people they are talking to until a long rest.

9Spike Growth

An AOE Spell That Does 2d4 Of Damage

Spike Growthcan only be cast by three different classes, including Druid, Ranger, and Nature Clerics; this is unsurprising due to the nature form this spell takes. Players who are looking for a cheap control spell should look no further than spike growth, as players can cast it onto the ground to cover an area in sharp thorns.

Allies or opponents that walk across this ground willhave their movement halved, meaning they can’t walk as far. Besides this, every 1.5 meters a character moves will be injured by the thorns for two d4 piercing damage.

2d4 piercing damage every 1.5m walked across the spiked floor. It lasts 100 turns.

8Spiritual Weapon

An Extra Ally On The Battlefield That Does 1d8 Of Force Damage

Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side.

Players can choose from a wide variety of weapons for it to take the shape of, but either way, it will do one d8 of force damage plus the proficiency bonus of the caster. Naturally, this gives the player another person to control, which will increase their number for ten turns.

1d8+1+ spell casting modifier of force damage done by the spiritual weapon. Lasts for 10 turns.

7Blindness

Cause Enemies To Miss More Often

While Sleep may be one of thebest level one spellsa player could be using,Blindnessis one of the greatest Level Two Spells for those who wish to have better control over the battlefield. Casters with this spell can cause a foe to be blind for ten turns total.

They can avoid this by succeeding in a constitution saving throw, though if they fail, they will be rendered blind. This will make the characters much easier to hit while they themselves struggle to land their marks.

Limit the range the foe can see, the enemy gets a disadvantage in attacks while others have an advantage over them. Foe requires a constitution saving throw or it lasts 10 turns.