The Joker has arrived at Metropolis inSuicide Squad: Kill the Justice League, and he’s bringing even more mayhem to help the squad deal with Brainiac’s continuing invasion. With Joker featuring as the newest member of Task Force X inSuicide Squad: Kill the Justice League, it’s no surprise thatreturning players, or even new ones, will find some layers of challenge in his playstyle, both in terms of traversal and combat potential.
The Joker is definitely one of the more unique squad members, not just from the fact he’sfrom an Elseworld, or that he’s criminally insane, but from the fact that his gameplay feels like a mixed concoction ofFortnite’s glider,Tony Hawk Pro Skater’s skateboard, and evenBatman: Arkham Knight’s gliding. Luckily, players can find the best Joker build inSuicide Squad: Kill the Justice Leaguebelow, as well as some tips to traverse as the Clown Prince of Crime like an expert.

Joker’s Movement Abilities
The Joker brings a rocket-powered umbrella to his wacky arsenal, and players will use this in order to traverse around Metropolis at high speeds and great heights. Joker is unlike most traversal abilities, and players can easily find themselves shooting off into the air like a rocket, and speeding through the air on an umbrella glider that’s just waiting to fall. Joker’s traversal is comprised of three elements, a rocket boost, a surfboard, and a glider. Here’s a look at how each of those works:
Rocket Boost:Clicking L1+X (LB+A) at the same time, will see Joker launch himself into the air. This is his boost traversal move, and he can use it twice before he needs to land and reset his traversal abilities. It’s great for getting high in the air and assessing the situation from below, or simply great for admiring the view and soaring through the air.

Umbrella Surfboard:Holding R1 + X (RB + A), Joker players will stand on their umbrellas and ride them through the air. Using the left stick, they can pull it down to go up and push it up to go down, much like how Batman’s gliding works inArkham Knight. This is a fast way to keep moving in the air, but it consumes the movement meter, which is reset slightly upon a Rocket Boost usage, or reset fully when landing on the ground. This move can also be used on the ground, although players will move slower, they can knock over enemies with it and it does not consume the movement meter.
Umbrella Glider:Holding R1 (LB) whilst in the air will allow players to glide at a rather slow pace, best used for when they have run out of the movement meter and need to edge a few more inches to the next building. Alternatively, it can be used to keep Joker in the air whilst he glides around firing his weapons if players hold L2 (LT) to aim.

Wall Running:Like most characters, Joker can run up walls with L1 (LB) but he can run up walls even faster by spamming L1 + X (LB + A) which will see Joker propel himself with a rocket boost, consuming no stamina until he reaches the top.
Joker’s Combat Abilities
For Joker players, they are allowed to bring in Shotguns, Assault Rifles, and Pistols, but their real gameplay abilities lie within their Traversal Attacks and Suicide Strikes, which unleash a flurry of destructive mayhem that perfectly fits the Joker’s wildcard personality. The video below showcases how his traversal can affect his combat, and showcases both his Suicide Strike and his Razzle Dazzle Traversal Attack:
Suicide Strike:Clicking Square + X (X + A) will have Joker put his flail to use as he singles out a target to execute, once players have built enough Suicide Strike resources. Additionally, this attack will spawn 2 additional Grenade Ammo if the targeted enemy dies from the Suicide Strike.

Razzle Dazzle Traversal Attack:Clicking L1 + R1 (LB + RB) will see the Joker gain some air as he unleashes explosives below him, covering a fairly large radius, and dealing a decent amount of damage. This is unlocked as the default skill from the third Talents tree, All Aflutter, and it’s best used when in the air to drop grenades on unsuspecting foes.
Best Loadout For Joker
Whilst guns are an important tool to any Task Force X member’s arsenal, Joker really excels at grenades thanks to his Talents, so players are going to want to verify they’re using the best grenades, as well as a few weapons that allow for a freestyle of play, like the decent range of an Assault Rifle, and the up-close chaos of a Shotgun. Since Joker has just released, here are some efficient weapons and gear used so farthanks to the Finite Crisisset released before Episode 1: Fear:
Little Osito (Tier 3 Bane’s Fury)
Best Talents For Joker
Joker excels in grand combat and other carnage-based attacks, so the following Talents utilize Joker’s skills as a fighter who isn’t afraid to get close in the action with critical hits with a shotgun and plenty of capable throws from devastating grenades. These are the skills that this Joker build went for in each Talent tree:
Ring-A-Ding!
Ultimate Opening Gag
Whilst this is one of the best Joker builds in Suicide Squad: Kill the Justice League, by no means does that mean it should discourage players from trying out their own builds to see what compliments their playstyles. With different characters, weapons, and gear, everyone can play it their own way.
How Does Joker Play?
Joker plays great compared to other characters in the game, and his movement style and combat abilities really make him one of the best characters out there, especially to those who love the fast-paced combat and grenade spam to dominate over their enemies. The glider also helps players to catch a breather, and to deal damage from afar, allowing for a versatile style of play when it comes to the Joker. He’sperfect for close-range and medium-range playersalike.

