TheSonic the Hedgehogfranchise is known for speedy platforming, from the multi-route side-scrollers to the rollercoaster rides of more recent games. However, it’s also a series that’s not afraid to add a little more to the formula, althoughthe success of these attempts is up for debate.

There are a number of quirky mini-games acrosstheSonicfranchisethat break away from the standard gameplay loop, from the logical to the bizarre. Here are just a handful of some of the more notable examples.

Sonic Lost World Circus

10Circus (Sonic Lost World)

InSonic Lost Worldon the Wii U, there are special red rings hidden throughout the various levels. Collecting enough of these in a region of the overworld unlocks a special level known as the Circus.

Related:Sonic the Hedgehog 2 Movie: Game References for Die-Hard Fans

Instead of Sonic running around a Big Top, however, these levels take on a very different form. They’re essentiallyBreakout, with the player using the Wii U Gamepad to move a trampoline, cannon, or seesaw to launch Sonic and friends at balloons and rings. It’s a strange inclusion and yet weirdly compelling at the same time.

9Tornado Flight (Sonic Unleashed)

Between the boost-heavy day stages and the brawler night stages, along with the city hubs and their side quests, there’s alreadyenough going on inSonic Unleashedas it is. However, they still managed to drop in a few on-rails flight levels too.

In these levels, Sonic rides along with Tails in the Tornado plane as they venture between different countries, shooting down attacking robots along the way. However, while the opportunity was there for someStar Fox-style dogfighting, the reality is a series of quick-time events where you press sequences of buttons as they flash on screen. Slightly disappointing, but at least it looks cool.

Sonic Unleashed Tornado

8Sailing (Sonic Rush Adventure)

WhileSonic Rushwas an excellent game, its sequel decided to add something a little unexpected to the mix. Rather than just a series of stages on a standard world map, Sonic spends much ofSonic Rush Adventurejourneying between stages by boat in a sailing mini-game.

Related:Sonic’s Dumbest Moments

To be more specific, there are four sailing mini-games, one for each boat type that Sonic can captain. There’s a speedy jetski with racing gameplay, there’s a larger ship whose mini-game is a shooting gallery, a hovercraft with a powerful beam cannon and spin attack, and a submarine whose gameplay is similar to fellow DS titleElite Beat Agents. Initially a bizarre gameplay shift, they end up being a surprising amount of fun.

7Mean Bean Machine (Sonic Mania)

There’s an expected structure toSonic the Hedgehog’s 2D outings. Sonic rushes through two or three acts andfaces off against a tough boss, usually one of Robotnik’s diabolical machines. This is why it was a huge surprise whenSonic Maniabroke this pattern by replacing one boss fight with a match-3 puzzle game.

It’s a surprising genre shift, but it didn’t happen for no reason.Sonic Maniais full of throwback references, and this recreation of 1993’sMean Bean Machineis no different. It was aSonic-themed re-skin ofPuyo Puyo, a puzzle game about matching colored beans faster and more effectively than your opponent. Seeing it brought back as a boss fight is not only a delightful reference but also an incredibly fun mini-game that breaks up aManiaplaythrough in an unexpected way.

Sonic Rush Adventure Wave Cyclone

6Kart Race (Sonic Adventure 2)

Sega has a great history with racing games, with classics such asDaytona USAandSega Rally Championshipamong the vast library of arcade games that made the publisher so successful in the ’90s. This arcade pedigree even managed to find its way into their mascot’s series, asSonic Adventure 2featured kart racing.

Initially, this appears as a level where the mech Tails pilots in his normal levels transforms into a car. Completion of this level then unlocks the Kart Race mode in the main menu, allowing players to place any of the game’s playable characters in a car and race them against each other. It’s unexpected and may not be as polished as something likeMario Kart, but it’s still a lot of fun.

Sonic Mania Mean Bean Machine

5Fishing (Sonic Adventure)

Before racing, theSonic Adventuregames had already experimented with wildly different gameplay styles. The first gameintroduced a brand newSonic the Hedgehogcharacterwhose gameplay was the stark opposite of Sonic’s typical style.

Instead of fast-paced platforming, Big the Cat’s gameplay slowed things right down and gave players a more relaxing series of fishing mini-games. Seemingly taking elements from then-recent arcade releaseSega Bass Fishing, this storyline is a standout amongSonicmini-games for being such a huge focus on one character’s story.

Sonic Adventure 2 Kart Race

4Special Stages (Sonic 2)

A classicSonicmini-game. On one hand, Special Stages were a sneaky attempt to show that the Mega Drive was capable of producing pseudo-3D effects; on the other, they were also a huge amount of fun.

Related:Sonic’s Bravest Moments

An early example of an endless runner,Sonic the Hedgehog 2’s special stages saw Sonic and Tails moving persistently forwards while players had to dodge obstacles and grab enough rings to progress to the next stage. Simple and effective, these stages are beloved to this day.

3Blue Spheres (Sonic 3)

WhileSonic the Hedgehog 2’s special stages are great, the next game came along and presented an even more memorable alternative. Instead of tunnel running,Sonic the Hedgehog 3featured the iconic Blue Sphere mini-game.

Essentially a puzzle game, the goal is to turn every blue sphere on the map red by running over it. However, players can’t hit any red spheres or they are thrown out of the stage. Figuring out the best route while dealing with the Blur Blur’s ever-increasing speed made fora challenging set ofSonicstagesthat could easily have been spun off into its own game.

Sonic Adventure Fishing

2Pinball (various)

Sonicand pinball have gone hand in hand from the earliest days of the series. Inspired by the premise of Sonic curling into a spiky ball, the original game in the franchise saw pinball bumpers added to levels like Spring Yard Zone and its special stages as a natural progression to this.

Pinball has since shown up in a variety of forms across the series. Whether that’sSonic Adventure’s Casinopolis level, elements of Casino Park inSonic Heroes,or the Casino Night Zone DLC level fromSonic Generations, and not forgettingthe full gameSonic Spinball, pinball seems determined to keep coming back to the series.

Sonic 2 Special Stage

1Chao Garden (Sonic Adventure series)

One of the most beloved mini-games of the entire series, the Chao Garden is a virtual pet game in theSonic Adventuretitles. Here, the cast can care for tiny, adorable creatures known as Chao and help them grow by feeding them items found around the main levels.

The Chao can then be entered into other mini-games like racing and fighting to test and build their skills. Is there a point to this? Aside from contributing to the overall completion of the game, no, but this hasn’t stopped it from being a beloved feature that’s often cited as one featurefans would love in a potentialSonic Adventure 3.

Sonic 3 Special Stage

Sonic Generations Pinball

Sonic Adventure Chao Garden