It’s funny to consider that one of the most highly anticipated releases for the PS5’s launch line-up is a game from 2009, but that just goes to show how well-regarded Bluepoint Games' work is. The remake ofDemon’s Soulspolishes the experience to such a degree that the two games could be unrecognizable placed next to each other. Bluepoint’s dedicated to authenticity is excellent, but it’s the ways that Bluepoint has improvedDemon’s Soulsthat should make it a proper next-generation release distinct from the original.
Bluepoint is making avariety of improvements toDemon’s Souls, touching on a variety of different aspects of the game. Some of their changes are radical, but in-line with the intended experience ofDemon’s Souls. For example, rolling inDemon’s Soulsused to be quad-directional but will now be omnidirectional (4 to 8 directions). Also, whileDemon’s Soulsretains its complicated “World Tendency” feature, Bluepoint has created UI elements that will better inform the player of their current tendency.

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Several entirely new features have also been added to the game, though nothing profound. As an example, Bluepoint’s created a brand new Fractured Mode which is said to be the same experience only mirrored. There’s also a new way to save and change your character in the Nexus. Bluepoint is also adding some new content, including weapons and armor, as pre-order DLC and Deluxe Edition DLC. It doesn’t appear to be adding any new story content, however. There’s officiallyno sixth Archstone, for example.
There are new features in terms of pure visual changes, too. The biggest of which is the choice of either a Cinematic Mode or Performance mode for visuals. Cinematic Mode offers full 4K resolution at 30fps, whilePerformance Mode offers dynamic 4K resolution and 60fps.Demon’s Soulswill also feature a variety of visual filters that can be applied to the game, like how Ghost of Tsushima offered a black and white Kurosawa mode. One example mode confirmed is a filter that’ll makeDemon’s Soulslook like the PS3 original.
One topic that has received a lot of speculation has now been put to bed byBluepoint, too. That being the potential addition of difficulty options. Bluepoint has made clear that it is not adding difficulty options to theDemon’s Soulsremake.
Authenticity remains a major priority for Bluepoint, which likely explains thelack of difficulty options. Other ways authenticity will stand out include newly recorded voiceover using as many of the original actors as possible, as well as several bugs left in the game that gave the experience more character.Demon’s Soulslooks to be something special both for fans of the original game and those new to it.
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