Dying Light 2development studioTechlandhas announced that it will now be requiring the majority of its employees to work from its offices full-time or adhere to a hybrid work model, forcing remote workers domestic and abroad to shift their work onsite.Techlandcurrently employs roughly 500 staff globally, and most will soon need to acclimate to this new structure with minimal exceptions.
While audiences have been enjoying arecent player count boost toDying Light 2, fans are now questioning this new employment tactic by Techland. The video game industry remains on shaky ground following the repeated mass layoffs and studio shutdowns that have continued to run rampant since 2023, and a prominent studio requiring its global workforce to immediately shift to onsite work has audiences concerned.

First reported by Polish media siteCD-ActionandEurogamer, Techland is requesting that a majority of its staff regularly work from its main offices “to foster stronger connections.” According to sources speaking with CD-Action, approximately half of Techland’s 500 employees worked remotely prior to this announcement, and some claim that the company lacks the brick and mortar facilities to support this new initiative. CD-Action speculates that this new requirement may equate to employees having to work onsite for eight days every two months, though Techland has not officially announced the details of this restructuring to the public. In spite of positive reception to thelatest DLC forDying Light 2, fans are now worried that Techland’s employment changes may negatively impact future game development, contrary to its stated desire for improved connectivity among staff.
Workforce Changes Continue To Rock The Video Game Industry
As Techland enters a transitional period with its new majority onsite staffing, audiences remain weary of major announcements regarding “restructuring” at video game development studios. Many AAA and indie companies have noted restructuring as the reason for mass layoffs and game cancelations over the past year, and fans continue to question the necessity of these changes. Companies such as Microsoft, Embracer Group, Sony, and\Square Enix have announced layoffs, leaving staff and audiences in a state of unease. Whether this new tactic by Techland will prove prosperous or detrimental remains to be seen, with many simply hoping that global staff will be supported in this shift and not left behind.
The COVID-19 pandemic forced many industries to adopt remote working models, though larger businesses have begun to shift back to older working structures. Aslayoffs continue to bombard the video game industry, audiences will likely be keeping a close eye onTechlandand its onsite restructuring efforts.