BioWare’s newestMass Effectinstallment is likely still a long way away, but it is exciting that fans were given an official announcement. In terms of which direction the narrative will take, it is anyone’s guess, but having certain characters such asLiara T’Soni appearing inMass Effect’s cinematic teaser revealcreates some implications as to where the story may take place and what its narrative threads may be.

Eidos-Montreal and Square Enix’sMarvel’s Guardians of the Galaxyreleased last year and had interesting comparisons drawn to theMass Effectgames. Some comparisons were fair, and while fans were generally pleased withGuardians of the Galaxy,it is now unclear whether Eidos-Montreal or another developer will have the chance to continue this IP with a sequel given its performance. If anything,Marvel’s Guardians of the Galaxywas a stern reminder of allfeatures and mechanics that fans adore aboutMass Effect, so one’s loss may become the other’s gain.

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Marvel’s Guardians of the Galaxy’s Future is Uncertain

Two Square Enix superhero outings are seemingly on the chopping block after an acquisition by Embracer Group:Marvel’s AvengersandMarvel’s Guardians of the Galaxy.Marvel’s Avengerscontinues to usher in new characters and patch updates, butMarvel’s Guardians of the Galaxy’s future seems more uncertain.Guardians of the Galaxywas received positively by fans and earned critical praise for its narrative, but that does not seem to have affected howthe game’s perceived “underwhelming” financial performance. That alone may hinder a sequel when Embracer has multiple original IPs it could develop in the near future.

Even asMarvel’s Guardians of the Galaxyseemingly falls flat, there are lessons other games could learn, and its talent should not go to waste.Embracer’s acquisition bode well forMarvel’s Guardians of the Galaxyif a sequel is made under a new developer and publisher, but there is one indication that no such sequel will happen any time soon.

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Marvel’s Guardians of the Galaxy Talent Moves to Mass Effect

One significant name fromMarvel’s Guardians of the Galaxy’s talent pool has since departed from Eidos-Montreal, and their newest role is intriguing.Mary DeMarle lending her talents toMass Effectas senior narrative directoris a considerable forfeit forMarvel’s Guardians of the Galaxy, but also a big addition toMass Effect’s team. It also lends credence to the idea that theMarvel’s Guardians of the GalaxyIP could being shelved for the time being, as Eidos-Montreal surely would not have wanted to part ways with a lead behind its Best Narrative winner at The Game Awards 2021 if a sequel was around the corner.

Marvel’s Guardians of the Galaxywas inspired byMass Effect, primarily in terms of how combat was designed around a single playable protagonist who has control over the abilities of NPC companions. But where DeMarle is concerned,Marvel’s Guardians of the Galaxyonly really compares toMass Effectin terms of having a party of companion NPCs that players can converse with in-and-out of battle, as well as its sci-fi backdrop. That said, few developers equal BioWare’s accomplishments in fantasy and science-fiction RPGs, particularly when choices that players make in dialogue and narrative are concerned.

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Mass Effect Has More to Gain than Guardians of the Galaxy

Marvel’s Guardians of the Galaxyhad binary choices that players could make throughout, but they rarely ever amount to anything beyond an alternate route to the same destination.Mass Effectarguably features its own binary Paragon or Renegade choices; however, no matter what choices the player makes inGuardians of the Galaxy, they likely only lead to a cutscene or short sequence. It does not take them on a branching narrative path likeMass Effectmight.

Guardians of the Galaxy’s choices are more comparable to that of a Telltale game, which would commonly adhere to the scripted narrative with a bit of autonomy along the way.Mass Effecthas a much wider scopethanMarvel’s Guardians of the Galaxy,and can therefore accommodate player choice to a substantial degree with players perpetually reminded that any action or inaction taken could lead to a dramatic consequence - sometimes one or two sequels later.

Marvel’s Guardians of the Galaxyonly has the one installment, but based on its insignificant choices, there are hardly any that could have an effect on a future sequel. Regardless of how much choice players had in determining alternate paths or dialogue,Guardians of the Galaxyhad an emotionally heartfelt narrative that fans loved, and this is primarily what DeMarle brings toMass Effect.

It will be interesting to see how much of an effectMarvel’s Guardians of the Galaxy’s narrative chopshave on the nextMass Effect, if at all. BioWare taking in DeMarle demonstrates that the camaraderie and narrative-driven emphasis ofGuardians of the Galaxymay be whatMass Effectis also striving toward. One narrative director may not be demonstrative ofMass Effect’s entire story, but DeMarle’s work on an emotional, character-driven narrative would run parallel to the interconnected companion relationships thatMass Effectis known for.

An untitledMass Effectsequel is in development.

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