Updates continue to release about once a month for the upcomingHalo Infinite. A more open approach for the series,Infiniteshows Master Chief’s adventures on the Zeta Halo where he confronts aBanished contingent led by the vicious Brute Escharum. Of course, when it comes to aHalogame, any seasoned fan knows that the single=player campaign is only half of the story.
Halo Infinite’s multiplayer has been a source of much discussion by both the fans and the devs since the game was announced. It’s still unclear exactly what form it will take, but supposedly, there will be cosmetic unlocks involved. The only thing for sure is that Microsoft has confirmedHalo Infinite’s multiplayer will be free to play and will support 120FPS on the Xbox Series X. Some rumors have suggested thatHalo Infinitewill attempt to infiltrate the battle royale genre, which could be a great choice, but also a great risk.

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Battle Royale Halo Could Be A Natural Extension
WhileHalo Infiniteadopting a battle royale mode could be accused of being pointless trend-chasing, one could make a strong argument for thebattle royale genre being the perfect fitfor whatHaloalready is. Large player counts on huge, intricate maps are already a thing with Big Team Battle, and the maps could get even bigger if some of them are carved out of the larger single-player map. Lone-wolf brawling is a key part of some single-player modes already, and vehicles to navigate the map are already present in a variety of flavors.
That’s not even getting intoHalo’s standardized weapon roster, and the existing trend of players picking up new weapons from their downed foes. Almost every piece of the BR formula is in place already, there just needs a couple maps mashed together and a collapsing barrier to surround them. A battle royale would be a new way to engage withHalo, while sacrificing very little about what makes the series unique. Besides, with all the successCall of Dutyhas had with its Warzone mode, it’s not hard to see whyHalocan afford to drop its helmet in the ring.

Battle Royale Halo Isn’t As Important As Regular Halo
Still,Halohas always been a leader in its genre space, not a follower. TheHalocommunity expects certain well-travelled roads to run through theirHalogames. The various King of the Hill, Capture the Flag, Slayer, Big Team Battle, Juggernaut, and custom Forge modes are all signature parts of theHaloexperience. Just because a battle royale is present in aHalogame doesn’t mean it’s what the playerbase will gravitate towards it — anda battle royale flagging behindother modes wouldn’t really be worth it.
343 Industries needs to prove its worth with the typical allotment of modes first before it even thinks of jumping on the BR bandwagon. The promisedHalo Infinitebeta tests should focus on classicHaloimplementation first, and battle royale expansion second. Besides, if players are really feeling the urge to play aHalobattle royale, then the rumored enhancements to Forge mode could let them make it themselves. If 343 wants to test the waters, it could even have a battle royale Forge map ready for the game’s launch, and build on that later. For now, though,Halofans want a newHalo.
Regardless of what modes end up being announced, this argument is likely to continue long afterHalo Infinitehas launched. Until there’s anannouncement of whatInfinite’s multiplayer will be, imagining the result is all that can really be done. The bestHalofans can hope for is that 343 Industries proceeds forward with a strong vision for its work, and makes the bestHalogame it can.
Halo Infiniteis in development for PC, Xbox One, and Xbox Series X.