Nvidia’s engineers recently held a special Q&A session where they responded to various community questions about its upcoming RTX Remix visual modding platform. RTX Remix, specifically, is a free expansion of the older Nvidia Omniverse system that massively improves what modders can do with DirectX 8 and DirectX 9 video games. Support for raytraced lighting and various additional visual enhancements is its most obvious new feature.
ThoughNvidiaimmediately admitted that there are some limitations in place with RTX Remix, such as the fact that it will only support games without any shader-based APIs, its feature set should prove perfect for old games such asThe Elder Scrolls 3: MorrowindandMount & Blade: Warband. In fact, this particular question was partially answered as part of the aforementioned Q&A, giving modders and players a better idea of what to expect down the line.
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After Nvidia showed off itsRTX-based enhancement ofTES 3: Morrowindin real-time, promising to empower modders with all the tools necessary to make such projects a reality, there was a lot of discussion surrounding the specific manner in which such a seemingly monumental job was completed. Now, with the Nexus Mods Q&A session discussing RTX Remix specifically, a number of Nvidia’s own engineers have provided in-depth responses to modders' questions on how the whole system will work.
“To make RTX Remix work,” said an Nvidia engineer, “we have to be able to understand, parse, and re-create everything the original game does.” This is why fixed function pipeline titles such asMorrowindare perfect candidates for modders to work on. Theupcoming RTX remaster ofPortalis, on the other hand, an example of the sort of approach Nvidia is taking with video games that are a bit newer still. “As games start to rely on shaders, it becomes even harder to accurately capture light data, texture info, and asset models,” said Nvidia.
In effect, this does mean that the first iteration of RTX Remix will only really be useful for a limited number of old games. Still, the Q&A session suggests that Nvidia’s engineers may be looking at ways to expand Remix’s functionality in the future, potentially introducing features that are every bit as impressive asCyberpunk 2077’s DLSS 3.0 implementation. This new suite of tools could, therefore, grow even more interesting as time goes on.
RTX Remix is supposed to launch sometime early in 2023, but Nvidia’s docket is far from empty up until then. While the incredible performance uplift of RTX 4090 has been making headlines following its initial reveal, the"unlaunching" of the RTX 4080 12 GB modelhas taken over the limelight as of late.