There’s a lot of big changes coming toAmong Ussoon. Innersloth’s roadmap for the game suggests that every aspect of the game is bound to change in the coming months. For one thing, the game is expanding, with a fifth map on the way and lobbies scaling their maximum size up to 15 players. Cosmetic updates are on the way too, with a lot of new colors coming toAmong Usto accommodate the increased lobby sizes. New versions ofAmong Usare also in development for Sony and Microsoft’s consoles. Critics have often said thatAmong Us' longevity is questionable, but Innersloth seems determined to enhance the lifespan ofAmong Usin every way possible.
One more way thatAmong Usis growing is by adding Hide And Seek as an official gamemode. For a long time,Among Usfans have been playing Hide And Seekalready in custom lobbies, letting the Impostor roam freely while Crewmates race to complete their tasks before they’re all found and killed. It’s great that Innersloth wants to facilitate the gamemode permanently inAmong Us,and it should be the start of a pattern.Among Usfans have spent months making up new ways to play the game, so there’s lots of material besides Hide And Seek that Innersloth can incorporate.

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Choices for New Among Us Modes
Among Usfans have found a lot of ways to innovate on the game without modifying it. One of them is the Gauntlet minigame. The Gauntlet pitsone Crewmate against one Impostorin multiple rounds of gameplay. While all the other players wait in the spawn, one Crewmate races to complete their task before the Impostor hunting them can kill them. If the Crewmate succeeds, they get to call an emergency meeting and eject the Impostor. Innersloth could improve this as a built-inAmong Usgamemode by letting the Impostors and Crewmates fly around the map as ghosts, spectating each round of the Gauntlet.
Innersloth should stilllook atAmong Usmodsto inspire new gamemodes, though. For instance, one player mod offeredAmong Usa zombie game mode. Rather than Impostors killing off Crewmates, they’d infect them, slowly amassing more numbers to overwhelm the Crewmates with, much like real-life zombie tag orHalo’s famous Infection mode. A zombie mode would be pretty easy to integrate intoAmong Us, simply converting players into ‘Impostors’ when they get killed. It could balance the challenge by slowing down the zombie player, but letting them spawn into the map in surprising places to get the ball rolling.

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More Ways to Play Among Us Matter
Admittedly, there’s a lot of fan-favoriteAmong Usmodes that would be hard to build directly into the game. For instance, proximity chat is a very popular mod that only works for voice chat. WhileAmong Uscould add something similar like proximity text chat, it doesn’t have built-in voice channels, nor does it look like it will anytime soon. These modes might not translate directly into easy development for Innersloth, but they should still serve as sources of inspiration.New ways to playAmong Usare crucialto keeping the game alive. Its core gameplay loop is fun, but too simple to stay surprising after all these months ofAmong Ushype.
Adding Hide And Seek toAmong Usis a good sign for the game’s future. Innersloth is historically good at community engagement, and adding Hide And Seek alongside other demanded features like15 playerAmong Uslobbiessuggests that the engagement has paid off. Innersloth pays attention to what fans like to do inAmong Usand wants to help them do that. If Innersloth keeps up the indicated habit of paying attention to the wishes ofAmong Usfans, it’ll open up a lot of doors for the game’s future.
Among Usis available now for PC, mobile, and Switch. PS4, PS5, Xbox One, and Xbox Series X/S versions are in development.
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