Summary
TheResident Evilfranchise has always been known to innovate and adapt over the years. Each entry has tweaked gameplay mechanics, combat, and even tone. Perhaps most substantial is the different camera angles that the series has used. The originalResident Evilgames introduced the iconic fixed camera angle style, which lasted for several games untilResident Evil 4’s modern over-the-shoulder view. That style lasted for several additional games until another revamp came inResident Evil 7when the series went first person - a decision that came with mixed reviews from fans, but was still carried over into the game’s sequelResident Evil: Village.
Resident Evil 7andResident Evil: Villagewere both made from the ground up with a first-person camera angle in mind. Both games feature set-piece moments that are best viewed up close and personal, but that’s not to say that the games would not work with a more zoomed-out, third-person approach. This was proven whenResident Evil: Villagebrought the highly requested third-person modeto the game, allowing players to have the option to choose between the two camera angles. Now that the choice between different camera angles has been added, future games should consider the possibilities of this feature.

Future Resident Evil Games Should Have A First-Person Mode
AsResident Evil: Village, a primarily first-person game, was able to add a third-person mode and make it work well,third-personResident Evilgames should have a first-person mode. This would work well as a preset option in the game or even an unlockable mode after beating the game once. FutureResident Evilremakes have the opportunity to implement this feature at launch, but it doesn’t need to stop there. A first-person mode could be retroactively added to games likeResident Evil 4,Resident Evil 2, andResident Evil 3remakes.
Fans have already added this feature to severalResident Evilgames of the past through modding. Through the impressive work of the community, players have been able to catch a glimpse of what it would be like as an official feature. It would be cool to see afirst-person mode added to the third-personREgameswith the full support and polish the games are known for. As it would only be an optional setting, fans could choose a preferred camera angle.
The choice between an over-the-shoulder third-person mode and a first-person mode would be great, but there is actually one moreResident Evilcamera angle that could also be an option. The classic fixed camera angle would be very interesting to have as a selectable mode in modernResident Eviltitles. There have also beenmods forResident Evil 2 Remakeshowing how this view could work with the modern style of the game. Experiencing games likeResident Evil: Village,RE7, or evenRE4 Remakewith the original fixed camera would give them even more of a classic survival horror feel, completely refreshing the way the game is played.
The choice between several camera angles is something that could add to the game by implementing a layer of customization to the experience. Though understandably, some fans would prefer one option over the other. As long as the game is designed in such a way that multiple camera angles would still function properly, then having the choice would be a benefit to the fans. Capcom has implementedalternate camera angles inResident Evil 5’s Lost in NightmaresDLC successfully, where players can access the fixed camera angle view by investigating the door in the main hall. Seeing this feature fully implemented could be something interesting forResident Evilfans to experience in the future.
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